- There are 8 teams. Each team will play 14 matches over the
7 weeks; 2 matches per night. Each team will play every other
team twice, home and away so to speak. There will be 4 matches
per night on each board.
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- Format: 6 players per team, 15 heats, there are 4 heats
where the captain nominates a player during the match. A player
can only be nominated once for an extra throw, up to and including
Heat 14. All players are eligible for Heat 15.
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- 2 points for winning a match, 1 point for a draw and 0 points
for losing.
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- Matches will start at 8.00pm 8.30pm 9.00pm and 9.30pm.
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- Averages will come into effect after Week 2 and will be
updated after Weeks 4+6.
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- Team order: Once the averages come into effect, the players
with the two lowest averages will have to be at reserve, the
player with the fourth highest will go at No. 2, and the top
3 players will be placed at No. 1, 3 and 4 by the team captain.
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- During the match, no Tactical Substitutions or Reserve Replacements
will be allowed in order to ensure that all players have at
least 4 throws per match.
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- When using rider replacement, only reserves are allowed
to cover.
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- Captains will be given a programme for every match, please
use it to get your players ready before their Heats to ensure
that there aren't too many delays and so that we can get through
the matches as quickly as possible.
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- In each heat which is displayed on the programme players
will throw in a fixed order.
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- If there is a tie in a Heat there will be a throw-off between
the two players who scored the same to avoid 1/2 points.
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- Player order will need to be confirmed by 6.00pm on the
Sunday night for the Wednesday, by emailing leichelen @hotmail.co.uk
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- If you have players that work shifts, you will be permitted
to have up to 8 players in your team.
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- If a team has players who aren't available for a night,
there is an order that the captain should follow when choosing
a replacement:
1.Own replacement
2. Use an unattached player (someone at the bar on the night)
3. Rider replacement
4. If 2 players are missing, use 1 unattached player and
1 R/R
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